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software

Unity Engine

Adobe Photoshop

Substance Painter

Unreal Engine

Maya 3D

Adobe Audition

Sony Vegas

Adobe Illustrator

Unreal Engine

Unreal Engine

Unreal is my favorite engine and now I know it very well, I use bluprint where possible, otherwise I add nodes with simple C ++.

Various Projects

on Unreal

Unity Engine

Unity Engine

I used Unity engine intensively in the academic year working mainly as a level design on the terrain of large maps in the M.A.R.S. project.

Various Projects

on Unity

Maya 3D

Maya 3D

I studied Maya 3D recently thanks to tutorials and a course on Udemy, I have the knowledge to make artificial, organic forms and animation but I am still putting them into practice on the new game I working on recently.

First Prototype

of Character

Substance Painter

I learned Substance Painter after Maya, for now I can easily create various simple materials.

Substance Painter

First Material

and model

Adobe Photoshop

Adobe Photoshop

I've always used Adobe Photoshop and I like to use it, I have an understanding of all the tools and good layer management. All the images that are on the site are the result of first Illustrator and then photoshop.

Photoshop.jpg
Adobe Audition

Adobe Audition

I have used Adobe Audition for all projects. I'm not a composer but I can easily create all the sounds a game needs.

sfx_ice_engine.mp3
Click.mp3
War.mp3
Sony Vegas

Intro Wakanda

Sony Vegas

I learned Sony Vegas for hobby but I also used it to create game videos. For example I put the intro of the Wakanda project to I am very proud.

Adobe Illustrator

I used Adobe Illustrator for create simple patterns, logos and  HUD. Is the software that I know how to use least among those listed because I always prefer to use photoshop wherever possible.

Adobe Illustrator

An icon

cubo.png
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